- Deferred Rendering
 
									- High Dynamic Range Rendering
 
									- Linear Space Lighting
 
									 
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										- Calculation of sky color
 
										- Accurate variation of sun light color throughout day time
 
										- Aerial perspective effect
 
									 
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											- Phong Illumination Model
 
											- Cascaded Shadow Mapping with Stabilization
 
											- Percentage-Closer Soft Shadows
 
										 
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										- Cascaded Light Propagation Volumes
 
										- Sky Lighting Irradiance Volume
 
										- Sky light injection and propagation into Light Propagation Volumes
 
										- Screen Space Ambient Occlusion
 
									 
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									- Fully integrated real-time ray tracer that generates reallistic reflections and refractions
 
									- Deferred rendering used to centralize all lighting on the GPU
 
									- Rendering carefuly scheduled to allow the CPU and the GPU to work in parallel
 
								 
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